Manual Survivor

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Most often, only two tribes are featured, but some seasons have begun with three or four tribes. Once assigned a tribe, each castaway is given a buff in their tribe color to aid the viewers in identifying tribal allocation. Tribes are then subsequently given names, often inspired by the local region and culture, and directions to their camps. At their camps, tribes are expected to build a shelter against the elements from the local trees and other resources.

Tribes are typically given minimal resources, such as a machete, water canteens, cooking pots, and staples of rice and grains, though this will vary from season to season.

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Sometimes, tribes will be provided with a water well near the camp, but require the water to be boiled to make it potable, necessitating the need for the tribe to build a fire. The tribes are encouraged to forage off the land for food, including fruits, wild animals, and fish. In some seasons, tribe swaps will occur where one or more players will shift from one tribe to another.

These new tribal designations are often determined by random draw or schoolyard pick. When these occur, those players that shift tribes are given new buffs for their new tribe and return to that tribe's camp, with any personal possessions from their former camp moved with them. In seasons with more than two tribes, tribe swaps will often reduce the number of tribes to two. In Survivor: Cambodia , a tribe swap increased the number of tribes from two to three; a second tribe swap later in the season reduced the number of tribes back to two.

Tribes that have lost too many members may be absorbed by the other remaining tribes, as seen with the Ulong tribe in Survivor: Palau and the Matsing tribe of Survivor: Philippines ; in the former case, the lone remaining Ulong member joined the opposing Koror tribe and the tribes were treated as if they were merged, whereas in the later case the two remaining Matsing members were randomly assigned to the two remaining tribes.

Alternatively, in Survivor: All-Stars , the tribe that placed third in a designated challenge was disbanded, with the members reallocated to the other two tribes by schoolyard pick. All of the players then live in a single camp, and are given new buffs and instructed to select a new tribe name and paint a tribe flag. The merge is often signified with a feast. Though the merge often occurs when approximately 10 to 12 players remain, the tribes have been merged with as many as 13 players as many of the seasons since Survivor: Cambodia and as few as eight as in Survivor: Thailand.

During both pre- and post-merge parts of the game, the castaways compete in a series of challenges. Tribes are alerted to these upcoming challenges by a message, often in rhyme, delivered to camp by the production team at a basket or box on a nearby tree; this message has come to be called "treemail", playing off the word "e-mail". The message typically hints at what the challenge might be.

The message may also provide props to demonstrate this, practice equipment for the players, or a sampling of the reward. Challenges can last from a few minutes to a couple of hours. The longest Survivor challenge was 11 hours and 55 minutes in the final immunity challenge in Survivor: Palau. Prior to the merge, tribes compete against each other in challenges. These most often are multi-segment obstacle courses that include both physical and mental elements with the tribe that finishes first declared the winner; commonly, these start with tribe members collecting puzzles pieces that are then used to solve a puzzle by other tribe members.

Other challenges may be based on winning a number of rounds of head-to-head competitions. Challenges are normally held with equal numbers of all tribes participating and in some cases equal splits of gender. Tribes with more players will be asked to sit out as many players as needed to balance the numbers, with the stipulation that those players cannot sit out in back-to-back reward and immunity challenges.

Tribes are given time to strategically decide who should sit out and who will perform the various duties on a challenge. After the merge, challenges are generally performed on an individual basis. These include similar obstacle courses as for team challenges, but will often also include endurance challenges, having players maintain the balance under precarious situations for as long as possible, with the last player remaining winning the challenge.

In some cases, during post-merge challenges, the individuals will be split into separate teams, with only the winning team eligible for reward or immunity. Challenges can be played for rewards, immunity, or both. Rewards include food, survival equipment like flint, tarps, or fishing gear, luxury items, and short getaways from camp. Before the merge, the entire winning tribe will enjoy these rewards. Post-merge, only one player may win the reward but will be given the opportunity to select one or more other players to bring along with them on it.

Individual challenge rewards may also include an advantage that can be used at the subsequent immunity challenge, such as advancing directly into the final round of the challenge without having to participate in the first round. Immunity challenges provide the winning tribe or team with immunity from Tribal Council. Immunity is usually represented in a form of an idol prior to the merge, and a necklace afterwards.

Prior to the merge, tribes with immunity do not attend Tribal Council, allowing them to stay intact. In seasons featuring more than two tribes, immunity will be available for all but the last place finishers, forcing this one tribe to Tribal Council. With individual immunity, those castaways still attend Tribal Council with the rest of the merged tribe, but, unless they assign immunity to someone else, are ineligible to be voted for. Winning immunity is only good for one Tribal Council; at the next immunity challenge, the tribe or castaway will be asked to give up the idol or necklace, making immunity "up for grabs".

There have been a few cases in which individual immunity challenges have taken place prior to the merge whereupon usually, one castaway in each tribe will be given immunity, after which both tribes will attend Tribal Council, one after the other.

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This is used to quickly dwindle the number of remaining castaways. Though a wide variety of challenges have been used across the Survivor ' s broadcast, several challenges are frequently reused:. Tribal Council is a special production stage located near the tribe camps. Tribes sit across a fire pit from the host while the jury members, if present, sit off to the side. A small alcove adjoins the structure for the players to cast their votes in private. Tribal Council almost always serves as an episode's finale. The first time each player attends Tribal Council, he or she takes a torch and lights it from the fire pit while the host reminds them "fire represents life in this game".

During the jury phase of the game, the host will call in the jury after the tribe is seated and remind jurors they are there to gather information but not speak or otherwise participate. The host will then proceed to ask the tribe questions about what has transpired since their last visit to Tribal Council or the beginning of the game.

The host asks these questions in hopes of bringing tribal dynamics to light, and players in precarious situations may reveal information or bargain with others to keep themselves in the game. Though the viewing audience typically sees only a few minutes of each Tribal Council, some have gone on for hours. The host ends the formal discussion by declaring it time to vote. During the second half of the game, the host then gives the immunity challenge winner s the choice to keep their immunity necklace for themselves or give it to another player, then reminds players they cannot cast a vote for the player s who finally end up wearing the necklace s.

The host then directs the players to vote in the alcove one-by-one. After writing their vote, each player has the opportunity to address the camera before placing their vote in the ballot urn. Once all players have cast their votes, the host collects the urn, tallies the votes, and returns to the fire pit with the urn.

Beginning from Survivor: Fiji , the host then offers players the opportunity to play an immunity idol prior to announcing the votes. If a player produces an idol, he or she must declare which player the idol protects typically a player can protect anyone, including themselves. The host then confirms if the idol is legitimate, and if it is, the host declares that any vote for the protected player will not count.

The host then reminds the tribe that once the votes are read, the decision is final, and the eliminated player must leave the Tribal Council area immediately. When enough votes have been read to eliminate one player, any additional votes remain unread and unknown to the players in almost all cases, the leftover votes are also for the eliminated player.

The host instructs the eliminated player to bring their torch, snuffs it out, and tells the player that "the tribe has spoken" or in rare cases, a fitting variation thereof and "it's time for you to go. Occasionally, tribes who have not made fire on their own or earned it in a challenge will have to douse their torches or leave the torches at Tribal Council. The eliminated player has a final confessional to express their feelings about being eliminated before they are sequestered with other eliminated players until the end of filming.

Later eliminated players join the jury who will decide the winner. Jurors are sequestered until the end of the Final Tribal Council. While sequestered, jurors cannot discuss their jury vote or experiences with other jurors to prevent any possible cooperation or collusion from subgroups within the jury. After casting their vote at Final Tribal Council, jurors also cannot discuss their vote with anyone lest they spoil the surprise reveal at the season finale. Ties occasionally occur. Normally, the players vote a second time with only the tied players eligible for elimination.

If this second vote does not break the tie, various tiebreakers have broken the stalemates. These tiebreakers have changed throughout the seasons. In Survivor: The Australian Outback and Survivor: Africa , stalemates were broken by eliminating the player with the highest number of previous votes cast against them.

If the players had the same number of previous votes cast against them, as seen in Africa , the tie was resolved by a sudden-death challenge in this case a trivia quiz about nature , with the loser eliminated. This soon led to alliances choosing a player to eliminate based on their vote history over other relevant factors. To put all players on even ground in subsequent seasons, the non-tied voters have several minutes to deliberate and must come to a unanimous decision about which tied castaway to eliminate.

If they succeed, their chosen castaway is eliminated; if they do not, all non-immune deliberators draw concealed rocks from a bag, and the castaway who draws the odd-colored rock is eliminated. This encourages players to change their votes to avoid a stalemate and punishes deliberators for stalemating. The rock-draw tiebreaker has occurred three times: in Survivor: Marquesas , Survivor: Blood vs.

Water , and Survivor: Millennials vs. Gen X.

In Survivor: Marquesas , the rock draw occurred with four players remaining, and the tied castaways were both involved in the deliberation and eligible for elimination; host Jeff Probst later revealed that this was a mistake and that this tiebreaker should only be used when six or more players are involved. The fire-making tiebreaker was also used in Survivor: Palau at a Tribal Council where the losing tribe had only two members remaining.

When only two—or, in later seasons, three—players remain in the game, the finalists and jurors convene for Final Tribal Council. The change to three finalists presents more of a challenge to the castaway who wins the final immunity challenge: while that person has clinched their spot as a finalist, they cannot unilaterally decide which of the other remaining castaways they will compete against for jurors' votes.

At Final Tribal Council, each remaining castaway makes an opening statement to the jury. One-by-one, each jurors then addresses any or all of the finalists, asking a question or commenting on the finalists' behavior in the game. Jurors often ask questions hoping for answers that will help make their decision, while comments and speeches are generally an effort to sway other jurors.

The finalists are usually free to respond to these questions and comments as they see fit, though jurors can expressly forbid them to respond. Beginning with Survivor: Game Changers in the U. After the interrogation, finalists often have one last chance to make their case. The host then reminds the jurors that they are writing their choice to win versus writing their choice to eliminate, as in all other votes and, for the last time, declares it time to vote.

One-by-one, jurors vote privately in the alcove. As with regular elimination votes, jurors can choose to address the camera to explain their vote.

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The host then collects the urn, and in most seasons, leaves the votes unread until a live finale months later, at the conclusion of the season's broadcast, where they read the votes publicly and crown the Sole Survivor. At the finale of Survivor: Micronesia , the only season to date with two finalists and eight jurors, host Jeff Probst reportedly had a white envelope containing the tiebreaker, but the exact nature of this tiebreaker is not known publicly.

At the Survivor: Game Changers reunion, Probst revealed that a two-way tie in a final three would be broken with the third-place finisher casting the deciding vote. Laurel Johnson, the third-place finisher, became the 11th and final juror and cast the deciding vote. In the French series , ties between two finalists are resolved by crowning them co-winners, as seen in their third and seventh seasons. Some players have been eliminated from the game by other means than being voted out.

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Castaways who suffer severe injuries or exhaustion are evaluated by the medical team which is always on call. The medical team may provide treatment and give the player the option to continue in the game, warning them of the health risks involved. However, if the medical doctor determines that the player is at risk of permanent injury or death and needs to be removed from the game for their own health, they will be removed and taken to a nearby hospital.

In Survivor: Cambodia , the producers were notified that one of the remaining castaways' children had been hospitalized, and the castaway was pulled from the game to return home and be with their family. Survivor: Kaoh Rong has had the most evacuations to date, with three. Occasionally, castaways who are not in need of medical treatment have decided to quit the game, without waiting to be voted out, due to physical or emotional exhaustion—either by making an announcement at a Tribal Council, in which case they are let out of the game without any vote, or by being recovered from camp after making their intentions clear to producers and being interviewed by the host.

When a player leaves the game without being voted off, the other tribes are notified of the departed player's removal, and the next Tribal Council may be cancelled. After the players merge into one tribe, any who have been removed from the game by medical evacuation are still eligible to participate as jury members once the medical examiners deem them healthy enough to do so.

Those that have quit the game voluntarily may also still be eligible for the jury and, if their reasons for leaving are considered sufficient, they may also still be allowed to make a farewell speech to the camera. Hidden immunity idols are pocket-sized ornaments—typically necklaces—made to fit the theme of the season, that are hidden around the tribes' camps or other locations that the castaways have access to.

When played at Tribal Council, the hidden immunity idol makes the castaway who plays it immune from elimination at that Tribal Council. Idols are typically usable until the Tribal Council with five players remaining, and do not need to be declared to other castaways when found. The idol, once found by a player, cannot be stolen from them, but other castaways can look through their possessions to see if they have it.

Idols can, however, be transferred to other players at any point, or be played on another player at Tribal Council. Once an idol "leaves the game", either by being played or by the holder leaving the game with their idol, a replacement idol may be hidden. First seen in Survivor: Guatemala , several seasons have used different iterations of the idol:. The third type of idol is seen as a "happy medium" relative to the two previous versions, [8] and forces both the voters and the idol holder to make a more complicated strategic decision: the voters may have to vote without knowing whether the person they are voting for has a hidden immunity idol or without knowing whether that person will choose to play it, and the person with the idol must decide whether to play it without knowing whether enough votes have been cast to vote them out of the game.

This type of idol may be "wasted" if a player uses it and does not receive the highest number of votes, and other times idol holders may choose not to use the idol, intending to save it to use at a later time, but will be eliminated with their idol unplayed. Though this third idol continues to be used, two seasons have used the two latter forms of idols concurrently: in Cagayan , clues were given to the third type of idol, but an idol with the second power was hidden with no clues; this idol could not be transferred.

Strategically, castaways have used the idol as a bargaining chip to align other players with them and swing pending votes in a specific direction; as a result, some players have been inspired to create fake hidden immunity idols, either leaving them the spot that the original idol was found, or carrying them around as a bluff to attempt to alter people's voting strategies in advance of Tribal Council.

If a fake idol is played at Tribal Council, the host notes that it is not the real idol and throws it in the fire.

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In the U. To help castaways find the idol, a series of clues are given to them in succession in a number of different ways. A clue may be given to the winner of a reward challenge, hidden among the reward prizes, announced by the host to all remaining castaways, or provided to a castaway who has been sent to Exile Island or temporarily sent to live with the other tribe. Castaways are under no obligation to share the idol clues with other players. Clues continue to be provided even after a player has secretly found the idol.

Each successive clue includes all the previous clues given for that location. Only once a new idol is hidden are new clues provided to the players. In later seasons, players have been very aware that hidden idols may be in play from the start of the game and some have started to look for them near apparent landmarks before any clues have been provided. One castaway, Russell Hantz , was able to find two idols during Survivor: Samoa without the aid of clues. In light of this so-called "Russell factor," producers subsequently began hiding the idols in more difficult-to-find locations, [13] and, in a subsequent season, clues contained visual rebuses rather than text.

Exile Island is a remote location away from the tribal camps, where one or two castaways are sent to live in isolation from the rest of their tribe. Exile Island was first introduced in Survivor: Palau when a single contestant was made to stay alone on a beach for a day as a result of being the first to drop out of an Immunity Challenge.

A selected player is exiled to a location typically a small island apart from the main tribe camps. Typically, the castaway is exiled after the reward challenge, leaving the challenge location for Exile Island, and usually returns immediately before the following immunity challenge. The exiled castaway is chosen as a result of the reward challenge: in the tribal phase, a member of the losing tribe is exiled usually exiled by the winning tribe , while in the individual phase, the reward challenge winner holds the sole right to choose.

Unless stated otherwise, players who win the right to decide who goes to Exile Island may also choose to go themselves. In several seasons with Exile Island, there are tribe swaps with an uneven number of castaways remaining, as in Panama , Fiji , Gabon , David vs. Goliath ; the leftover contestant will be treated as "tribeless" and exiled immediately after formation. In this case, the contestant is immune until following the next Tribal Council, joining the tribe that loses the next immunity challenge.

Once selected, the exiled contestant is immediately sent there. They are given minimal survival tools, typically a water canteen, a machete, a pot, and a limited amount of shelter. The two main disadvantages of being on Exile Island are the lack of food and water, which can weaken a player and make them less effective in challenges, and the isolation from other contestants, which can cause a player to become out of the loop and weaken their position in their tribe. Contestants are often sent to Exile Island for one or both of these strategic reasons.

In certain seasons, exiled castaways receive a consolation prize: in all seasons with Exile Island, the exiled castaway receives a clue to the hidden immunity idol or the idol nullifier on David vs Goliath. On Survivor: Gabon , the exiled castaway was given the option to give up their idol clue for "instant comfort," and in Survivor: Tocantins , the exiled castaway had the right to change tribes.

Occasionally, the exiled castaway is instructed to return after the next Tribal Council, earning them automatic immunity. Two seasons of the U. In China , tribes who win reward challenges earned the right to "kidnap" a member of the losing tribe, and that person would have to stay with them until the next immunity challenge. The kidnapped person would be given a clue to the hidden immunity idol which he or she must give to one member of the winning tribe. In Samoa , a reverse version of the kidnapping rule was used, called "spy expedition" also known as "observing". The winning tribe would have to send one of their own to accompany the other tribe until the immunity challenge.

Both of these twists were retired after the merge. In Game Changers , the tribes switched with 15 players where Debbie was exiled for not being put on a tribe. Unlike other visits to Exile Island, Debbie was sent to a luxury yacht. The 36th season of the U. Banished castaways were given the opportunity to acquire these advantages in a game of chance where they could either win the advantage or lose their vote at their next Tribal Council.

Water , in which voted out contestants remain in the game, exiled from the other castaways, competing in challenges for a chance to return to the game. It was first used in several international editions, including the Swedish version , the Israeli version as "The Island of the Dead", Philippine version 's second season as "Isla Purgatoryo" Purgatory Island , the Serbian version 's second season as "Ghost Island" and the Romanian version 's first season as "Exile Island".

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After being voted out, contestants are exiled to Redemption Island, where they will fend for themselves like the castaways in the game proper until the next person is voted out. The day following Tribal Council, there is a duel in which the winner remains on the island and the losers are eliminated for good; upon elimination, the duel losers must remove their buff and throw it into a small fire pit.

There are two places where the winner of the duel returns to the game: at the merge, where Redemption Island is cleared and reset; and when there are four players remaining in the main game, at which point Redemption Island is retired. Double elimination cycles, or any other disruption of the game's pattern, leads to three or four duelists instead of two. In Survivor: Redemption Island only the loser of the duel was eliminated, resulting in four players competing in the final duel due to two double elimination cycles, with two Tribal Councils and no duels in between.

For Survivor: South Pacific , the rules were changed so only the winner remained in the game while all others were eliminated. In Survivor: Blood vs. Water , there were three competitors at every duel, with only one player eliminated at each duel except for ones in which a sole winner returned to the main game. Redemption Island in Blood vs. Water featured additional alterations to fit with the game's primary twist of featuring pairs of loved ones.

Prior to any duel, the castaways with loved ones on Redemption Island are given the choice to replace their loved one on Redemption Island, with their loved one returning to the main game and taking their place in the tribe. In addition, the first-place winner of the duel must give a clue to a hidden immunity idol to any castaway in the main game. A short-term variation of the Redemption Island twist is used on Australian Survivor , where at Tribal Council, the castaways are informed that the next two players voted-off the castaway voted for that night and at the following Tribal Council will not be eliminated from the game, but rather they will be Exiled.

Season 38 Wikipedia Page. Gordon Holmes' TV Blog. Stephen Fishbach's Survivor Blog. This iteration features seven new rankers ranking all contestants from between Borneo and Ghost Island. Survivor: Island of the Idols Winner Picks are open! Island of the Idols self. Survivor: Rivals Fan Casting i. Now playing in theaters Meme i.

An update on the 4th place g. Today marks 4 days until the return of Survivor! Let's celebrate by remembering Jenna Morasca, Chrissy Hofbeck, Kelly Wiglesworth, and Kim Spradlin: the 4 women who hold the record for most individual immunity wins in a season with 4 wins! General Discussion i. Jeff really milking this David vs. Goliath v. HHH in a nutshell Meme i. Spoilers Throwback to the most iconic moment of the Survivor era Philippines i. Survivor: Borneo, why didn't Sean grow any facial hair in 36 days of being on the island Borneo i.

Chelsea Walker's original audition tape from six years ago Island of the Idols youtube. Just finished Season 28 for the first time Cagayan self. Call Linden and Patel!

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Woke up during the finale The Amazon self. Ozzy in Game Changers when he realized he was being Blindsided Meme i. How on earth did Chase Rice get 4 votes on Nicaragua? Nicaragua self. The Story of Richard Hatch Borneo self. Vince's one minute Twitter video Island of the Idols twitter.

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